











                STAR TREK: THE NEXT GENERATION 
                              
                          "The Game" 
                          #40275-206 
                              
                           Story by 
                 Susan Sackett & Fred Bronson 
                              and 
                         Brannon Braga 
                              
                          Teleplay by 
                         Brannon Braga 
                              
                          Directed by 
                          Corey Allen 


THE WRITING CREDITS MAY NOT BE FINAL AND SHOULD NOT BE USED
FOR PUBLICITY OR ADVERTISING PURPOSES WITHOUT FIRST CHECKING
WITH THE TELEVISION LEGAL DEPARTMENT.

Copyright 1991 Paramount Pictures Corporation. All Rights
Reserved. This script is not for publication or
reproduction. No one is authorized to dispose of same. If
lost or destroyed, please notify the Script Department.

                         FINAL DRAFT

                       AUGUST 23, 1991


             STAR TREK: "The Game" - REV. 8/27/91 - CAST               

                STAR TREK: THE NEXT GENERATION                  
                          "The Game"   
                            
                             CAST                               

                PICARD             WESLEY CRUSHER
                RIKER              ROBIN LEFLER
                DATA               ETANA JOL
                BEVERLY            
                TROI               A WOMAN IN TEN FORWARD
                GEORDI             
                WORF               
                O'BRIEN            
                COMPUTER VOICE     

                Non-Speaking       
                  SUPERNUMERARIES    
                  N.D. ENGINEERING PERSONNEL
                  TWO SECURITY GUARDS

          STAR TREK: "The Game" - REV. 8/27/91 - SETS 

                STAR TREK: THE NEXT GENERATION 
                          "The Game" 
                            
                             SETS 

            INTERIORS                  EXTERIORS
          
            USS ENTERPRISE             USS ENTERPRISE
              MAIN BRIDGE
              CAPTAIN'S READY ROOM     KTARIAN SHIP
              SICKBAY
              CORRIDORS                PHOENIX CLUSTER
              TRANSPORTER ROOM
              OBSERVATION LOUNGE
              TEN FORWARD
              ENGINEERING
              ENGINEERING LAB
              BEVERLY'S QUARTERS
              GUEST QUARTERS
              TURBOLIFT
              JEFFERIES TUBE
          
            RISA
              RIKER'S GUEST ROOM
          
            KTARIAN SHIP
              BRIDGE

        STAR TREK: "The Game" - 8/23/91 - PRONUNCIATION 

                STAR TREK: THE NEXT GENERATION 
                          "The Game" 
                  
                      PRONUNCIATION GUIDE 

           KTARIAN                     kuh-TAR-ee-un
           PSYCHOTROPIC                sigh-koh-TRO-pik
           SEROTONIN                   ser-oh-TONE-in

                           LATIN     
           "O" as in "so", "Y" as in "dry", "AH" as in "father"  
                                
           OPPIDO BONUM                OPP-ih-dough BOW-noom
           PRAESTAT QUAM PRIUS         PRY-staht kwahm PREE-uhs
           QUOMODO TUA LATINITAS EST   kwo-MOW-dough TOO-ah
                                        la-TEE-knee-tahs ehst

          STAR TREK: "The Game" - 8/23/91 - TEASER          1.

                STAR TREK: THE NEXT GENERATION                  
                          "The Game"                               
                            TEASER                              

	FADE IN:

1    OMITTED

2    INT. RIKER'S ROOM - RISA - NIGHT

	A plush bedroom suite, with a picturesque view of
	Risa through a large, open window. There are several
	platters of exotic-looking hors d'oeuvres around the
	room... not to mention an empty bottle of fine
	champagne.

	RIKER is standing near a long screen/partition,
	dressed in casual clothes (perhaps a robe), looking
	flushed with excitement. He calls out in a playful
	tone of voice.

					RIKER
			Etana...

	No response. He takes a step toward the screen.

					RIKER
				(continuing)
			I know you're back there...
			don't make me come after you.

	A rustling NOISE from behind the screen. Then a
	shadow, barely visible at a far end of the screen.
	Riker edges toward the far end... quiet as a cat...
	and lunges for it, simultaneously pulling back the
	screen --

	A clothing rack heaped with robes falls onto Riker,
	draping him with fabric. A WOMAN grabs Riker from
	behind and gives him a playful squeeze -- then dangles
	a Starfleet communicator in front of his face. Before
	Riker can grab her, she bolts across the room, romping
	gleefully.

					RIKER
				(re: communicator)
			Give me that...

          STAR TREK: "The Game" - 8/23/91 - TEASER          2.

2    CONTINUED:

	He goes after her. The woman is alien, gorgeous, with
	a full, flowing mane of hair. This is ETANA JOL.

					ETANA
			You don't need this.

	Riker edges toward her... backing her toward a wall.
	The dynamic between them is playful, teasing, charged
	with erotic tension.

					RIKER
			Yes... I... do...

	They match each other's movement, a game of cat and
	mouse. Etana holds the communicator up to her mouth,
	pretends to speak into it.

					ETANA
				(mocks Riker's voice)
			Commander Riker to the
			Enterprise. I've got a problem
			down here on Risa!

	She laughs. Riker lunges for her. She dodges, but
	Riker's too quick. He pins her against the wall next
	to the window -- presses close against her. Etana
	grips the communicator in her hand and raises her arm,
	keeping it out of reach.

					RIKER
			Give it to me.

					ETANA
			Go get it.

	She tosses the communicator out the window. It falls
	into the darkness.

					RIKER
			I can't believe you did that.

					ETANA
			Believe it.

	She throws herself forward, catching Riker off
	balance, sending both of them sprawling to the floor.
	They flop onto a mound of oversized pillows -- Riker
	on his back, Etana on top of him. They roll to the
	side, engaged in a kiss. Then Etana breaks away and
	looks into Riker's eyes...

	She sits up and begins to massage Riker's shoulders.
	The exuberant pace of their play slows down a little.
	Riker enjoys the shoulder rub. He sighs.

        STAR TREK: "The Game" - REV. 8/27/91 - TEASER        3.

2    CONTINUED: (2)

	Etana continues... leans down and kisses him on the
	forehead. Riker smiles. She moves her focus to
	Riker's temples, gently rubbing...

	... and pulls something out of her robe -- a small
	crescent-shaped DEVICE that resembles a skimmed-down
	headset. Gradually, as a natural extension of the
	massage, she slips the device around Riker's ear.

					RIKER
				(re: device)
			What's this?

					ETANA
			It's a game. Everyone here's
			playing it.

	Riker smiles, likes the idea. Etana hooks the game
	around his ear to hold it in place -- while a thin
	mechanical "arm" extends in front of his eyes.

					RIKER
			Do I keep my eyes open, or
			closed?

					ETANA
			Open.

	Riker waits as Etana activates the game -- tiny lights
	on its exterior come alive.

3    CLOSE ON RIKER'S FACE (OPTICAL)

	Two micro-thin LASERS emit from the arm extension and
	scan Riker's face, the lights gliding across his
	features. Quickly the lasers zero in on his eyes --
	specifically, his pupils -- then vanish. This
	establishes a connection between Riker and the game.

4    RESUME

	Riker reacts to something only he can see.

					RIKER
			What am I seeing?

					ETANA
			The playing field.

	Riker is captivated.

        STAR TREK: "The Game" - REV. 9/4/91 - TEASER        4.

5    RIKER'S POV - THE GAME (OPTICAL)

	We see Riker's view of his surroundings (the room,
	Etana), with a semi-translucent GAME OVERLAY
	superimposed on the scene. The overlay is an optical
	grid pattern, with a cone and a disc across it.

					RIKER
			Now what?

					ETANA
			See the disc and the cone?

					RIKER
			Yeah...

					ETANA
			Concentrate... Make the disc go
			into the cone...

	Riker concentrates. His mental effort causes the disc
	to skitter about, but it misses the cone. The game is
	simple but exciting.

	Riker laughs, enchanted with the game.

					RIKER
			How do I do this?

					ETANA
			Relax... just let go. You'll do
			it.

	Etana continues to rub his shoulders. He concentrates --
	sending out more bursts -- but they keep missing the
	cone. Finally, the disc drops right into the cone.

					RIKER
			Got it.

	Suddenly, Riker's entire body tenses up. A moment,
	then he relaxes and lets out a small gasp. Like he's
	experienced a brief moment of internal pleasure.

					RIKER
				(re: sensation)
			What was that?

					ETANA
			Your reward. For clearing the
			first level.

	Riker is amazed... and delighted.

          STAR TREK: "The Game" - 8/23/91 - TEASER          5.

5    CONTINUED:

					RIKER
			How far does this game go?

					ETANA
			As far as you can take it. You
			want to try for level two?

	Riker grins -- "You bet." Four dots appear on the
	playing field. Riker focuses his attention on the
	game -- sending out the bursts. This time he wins
	quickly -- all four dots are eliminated with just a
	few bursts. As Riker lets out a gasp of even greater
	pleasure...

									FADE OUT.

                         END OF TEASER                          

          STAR TREK: "The Game" - 8/23/91 - ACT ONE          6.

                            ACT ONE                             

	FADE IN:

          (NOTE: Episode credits fall over opening scenes.)            

6    EXT. SPACE - THE ENTERPRISE (OPTICAL)

	At impulse.

					PICARD (V.O.)
			Captain's log, stardate 45208.2.
			Commander Riker has rejoined the
			Enterprise from Risa. And we are
			on our way to an uncharted area
			called the Phoenix Cluster.

7    INT. BRIDGE

	PICARD, DATA, WORF, and SUPERNUMERARIES at positions.
	VARIOUS CREWMEMBERS are working at the science
	stations. The bridge is alive with activity.

					PICARD (V.O.)
				(continuing)
			We are all anticipating this
			historic first look at the
			region.

	Riker ENTERS from the turbolift, looking fit and rested.
	He heads for the command area, where Picard is working
	his armrest controls. Riker sits down at his chair,
	eager to resume his duties.

					RIKER
				(to Picard)
			Things are getting busy around
			here. Five more science teams
			just beamed in from the Zhukov.
			Quarters are filling up fast.

					PICARD
				(nods; concerned)
			And on top of everything, there's
			been a change. We now have only
			two weeks to complete the
			exploration.

         STAR TREK: "The Game" - 8/23/91 - ACT ONE         6A.

7    CONTINUED:

					RIKER
			Two weeks... that's not enough
			time to explore a region that
			size. I thought we had five
			weeks.

					DATA
				(to Riker)
			Starfleet has added a diplomatic
			mission to Oceanus Four.

          STAR TREK: "The Game" - 8/23/91 - ACT ONE          7.

7    CONTINUED: (2)

	Riker activates the information viewer next to his
	chair and scans the mission orders.

					PICARD
			Will, I'm leaving it up to you to
			make sure all science departments
			have an equal chance to complete
			their research.

					RIKER
			It'll be quite a juggling act.

	Picard tries to lighten the tone.

					PICARD
			A bit of good news, as well.
			We're to rendezvous with a
			shuttlecraft carrying Wesley
			Crusher. He's on vacation from
			the Academy.

	Riker reacts, pleasantly surprised.

					RIKER
			Wesley... good. We'll need an
			extra hand around here.

	Picard smiles -- it's clear they're both looking
	forward to seeing Wesley again.

8    INT. ENGINEERING

	It's a busy day. GEORDI and various ENGINEERING NDS
	are hard at work... including a striking young woman
	named ROBIN LEFLER, who's at an opened panel,
	organizing a pile of isolinear chips.

	Riker ENTERS and approaches Geordi.

					RIKER
			Geordi... how are you coming with
			the survey preparations?

          STAR TREK: "The Game" - 8/23/91 - ACT ONE          8.

8    CONTINUED:

					GEORDI
			I'm up to my neck in observation
			schedules right now.

	Geordi takes Riker to a console, shows him a rundown
	of information.

					GEORDI
				(continuing)
			Our biggest hurdle is sensor
			availability.

					RIKER
			Especially since two new
			exobiologists and three stellar
			cartographers joined us from the
			Zhukov.

					GEORDI
			Fifteen science teams, only two
			weeks, and one long-range array
			don't make a great combination.

					RIKER
			What about the lateral sensors?

					GEORDI
			They're booked solid for
			planetary observation.

					RIKER
			And the gamma ray scanner?

					GEORDI
			We're reprogramming it now...
				(to Robin)
			Lefler... will you join us,
			please?

	Robin sets down her work and joins the two men.

					GEORDI
			You know Robin Lefler.

					RIKER
			Of course.

					GEORDI
			Her performance around here has
			been sensational. I've decided
			to make her a mission specialist.

         STAR TREK: "The Game" - 8/23/91 - ACT ONE         8A.

8    CONTINUED: (2)

					RIKER
				(to Robin)
			Congratulations.

					ROBIN
			Thank you, sir.

          STAR TREK: "The Game" - 8/23/91 - ACT ONE          9.

8    CONTINUED: (3)

					RIKER
			Okay, specialist -- what's our
			sensor status?

	Robin takes a deep breath -- this is her first time
	reporting to high-level officers -- but she's
	confident.

					ROBIN
			We're increasing the available
			bandwidth... so more science
			teams can use the sensors at
			once. We figured out a way to do
			it by multiplexing the array.

					RIKER
			Will it be ready by the time we
			arrive?

					ROBIN
			Yessir. You can count on it.

	Riker looks pleased.

					RIKER
			Keep it up, Lefler.

	Robin smiles, nods, returns to her work. Geordi moves
	to another console. Riker follows him...

					RIKER
			Geordi... I brought something
			back from Risa. You've got to
			try it.

					GEORDI
			I'd love to. But I'm running a
			full sensor recalibration in ten
			minutes. Can it wait?

					RIKER
			Sure. I'll catch up with you
			later.

	Geordi's already reabsorbed in his work. A beat, then
	Riker EXITS...

9    INT. TEN FORWARD

	Troi is sitting alone in a corner, contemplating a
	large and luscious chocolate fudge sundae.

         STAR TREK: "The Game" - 8/23/91 - ACT ONE         9A.

9    CONTINUED:

	She carefully removes the cherry and sets it beside
	the dish. Slowly, she spoons off first bite. Riker
	walks up behind her.

         STAR TREK: "The Game" - 8/23/91 - ACT ONE         10.

9    CONTINUED: (2)

					RIKER
				(re: sundae)
			Chocolate ice cream. Chocolate
			fudge. Chocolate chips. You're
			not depressed, are you?

	Troi reacts, a little embarrassed about being caught
	with the large dessert.

					TROI
			I'm fine, Commander.

					RIKER
				(re: sundae)
			Did you want to be alone with
			that?

					TROI
			No. You can join us.

	Riker sits down. Troi offers him the spoonful. He
	declines.

					RIKER
			I don't like fudge.

					TROI
			Really. I never met a chocolate
			I didn't like.

	Troi takes the bite... and her expression turns
	serious, like she's analyzing something in her mind.

					RIKER
			Doesn't it taste good?

					TROI
			Of course it does. But it's not
			just a matter of taste. It's the
			whole experience.

	Riker is curious. Troi demonstrates, an expert on the
	subject.

					TROI
			First you spoon the fudge from
			around the rim... leaving only
			ice cream in the middle...
				(eats a bite)
			Then gently spoon the ice cream
			around the sides, like you're
			sculpting it...
					(MORE)

         STAR TREK: "The Game" - 8/30/91 - ACT ONE         11.

9    CONTINUED: (3)

					TROI (cont'd)
				(another bite)
			Relish every bite. Make every
			one an event. And on the last
			bite, close your eyes...

	She closes her eyes and eats a spoonful.

					RIKER
			I never knew it was a ritual.

					TROI
			Chocolate is a serious thing.

	Riker leans close to her, speaks in an intimate tone
	of voice.

					RIKER
			You know... I brought something
			back from Risa. It's better than
			chocolate.

					TROI
			Oh... what is it?

	A beat. Riker's response is almost a tease.

					RIKER
			Just a game.

	OFF Troi's intrigued expression...

									FADE OUT.

                        END OF ACT ONE                          

(NOTE: This page is being distributed for those who did not
	get the complete page in the Final Draft script, For
	those who did, there are no changes on this page.)

         STAR TREK: "The Game" - 8/23/91 - ACT TWO         12.

                            ACT TWO                             

	FADE IN:

10   INT. TRANSPORTER ROOM (OPTICAL)

	O'BRIEN at the controls. WESLEY CRUSHER MATERIALIZES
	on the transporter stage. He wears a Starfleet
	Academy Cadet uniform, and carries a travel bag. He
	looks a little more mature. At the sight of O'Brien,
	he smiles and steps down off the stage.

					WESLEY
			Chief O'Brien!

					O'BRIEN
			Welcome back, Wesley.

	They shake hands.

					WESLEY
			Congratulations on little Molly.

					O'BRIEN
				(proud)
			Thanks. Wait till you see her --
			she's the spitting image of her
			dad.

	Wesley smiles, then looks around the room, suddenly
	aware that no one else is present.

					WESLEY
			So... where is everyone? Is my
			mom around?

					O'BRIEN
			The senior staff is holding a
			meeting. You're supposed to go
			to your mother's quarters.

	The statement catches Wesley offguard -- he was
	expecting a warmer welcome.

					WESLEY
			Oh. Well, do you think it'd be
			alright if I stopped by... just
			to say hi?

	O'Brien thinks a moment.

         STAR TREK: "The Game" - 8/23/91 - ACT TWO         13.

10   CONTINUED:

					O'BRIEN
			I'll check.
				(taps console)
			Chief O'Brien to bridge.

					WORF'S COM VOICE
			Bridge here.

					O'BRIEN
			Wesley Crusher has arrived and
			wants to know if he can stop by
			the observation lounge...
				(beat)
			To say "hi".

	A long beat.

					WORF'S COM VOICE
			That is acceptable.

	O'Brien looks to Wesley, who's somewhat disturbed by
	the chilly reception he's receiving.

					WESLEY
			Thanks.

	O'Brien nods. Wesley EXITS...

11   INT. OBSERVATION LOUNGE

	The room is dark. The doors slide open and Wesley
	ENTERS. A beat, then the lights come on and several
	VOICES call out in greeting -- "Hello! Welcome home!"

12   REVEAL SCENE

	Picard, Riker, Data, Troi, Worf, Geordi and BEVERLY
	all in the room. A large cake sits on the table.

	Wesley is surprised.

					BEVERLY
				(hugging Wesley)
			Welcome home.

					WESLEY
			Thanks, Mom.

	Picard gives Wesley a firm handshake.

					PICARD
			Wesley...

       STAR TREK: "The Game" - REV. 8/27/91 - ACT TWO       14.

12   CONTINUED:

					WESLEY
			Captain...

					PICARD
			Quomodo tua Latinitas est?
			(How's your Latin?)

	Wesley thinks for a moment, then responds --

					WESLEY
			Praestat quam prius. (It's
			better than before.)

					PICARD
			Oppido bonum. (Very good.) Your
			Latin has improved.

	Wesley smiles. Troi comes over and gives Wesley a
	kiss on the cheek.

					TROI
			You're looking very handsome.

					BEVERLY
			You do that cadet uniform
			justice, Wesley.

					GEORDI
			Bet you drive the girls wild.

	Wesley looks embarrassed. Worf, who's been busy
	serving the cake, offers Wesley a piece. The cake
	looks dark and heavy.

					WORF
				(re: cake)
			Tarvokian pound cake. I made it
			myself.

					WESLEY
			Thanks, Worf.

	Wesley takes the plate and his arm falls slightly from
	the weight of it -- the cake literally weighs a pound.
	He takes a bite, reacts to the richness of the cake.
	During the scene, cake is served all around, everyone
	holding their little plates. People start to mingle,
	branching off into small groups...

         STAR TREK: "The Game" - 8/23/91 - ACT TWO         15.

12   CONTINUED: (2)

					DATA
			Wesley -- was our attempt to make
			you uncomfortable effective?

					WESLEY
			You bet it was. For a second
			there, I thought I was on the
			wrong ship.

	Laughter all around -- the satisfaction of a practical
	joke well-played.

					DATA
			And you found the deception
			pleasurable?

					WESLEY
			Well... yeah. It's fun to be
			surprised.

	Data looks intrigued by the idea.

					RIKER
				(with humor)
			Are you here to work or play,
			Mister Crusher?

					WESLEY
			Sir?

					RIKER
			I know you're on vacation.
			You'll probably want to sleep
			late, and go to the holodeck.
			But if you'd like to help out, we
			could use an extra hand in
			preparing for the Phoenix Cluster
			survey.

	Wesley looks charged by the idea.

					WESLEY
			That'd be great, sir.

       STAR TREK: "The Game" - REV. 9/4/91 - ACT TWO       16.

12   CONTINUED: (3)

					GEORDI
			After you're settled, come down
			to engineering. We'll get you
			started.

					WESLEY
			Aye sir.

	As the party continues...

12A  NEW ANGLE

	On Beverly and Troi, conversing at the far end of the
	table. Beverly is looking at Troi with an intrigued
	expression.

					BEVERLY
			What kind of game?

					TROI
			Come by my quarters, and I'll
			show it to you...

	As Troi smiles...

12B  INT. CORRIDOR

	Data and Wesley ENTER the corridor and walk
	together...

					DATA
			Have you found the Academy
			challenging, Wesley?

					WESLEY
			After the Enterprise, I thought
			it would be a breeze... but
			there's a lot more to learn
			besides starship operations.
				(beat)
			How was your first year?

					DATA
			Although I did extremely well
			scholastically, my lack of Human
			understanding often created
			social obstacles.

					WESLEY
			Like what?

       STAR TREK: "The Game" - REV. 9/3/91 - ACT TWO       16A.

12B  CONTINUED:

					DATA
			I particularly recall a
			phenomenon called practical
			jokes, several of which I fell
			victim to.

					WESLEY
			Tell me about it. My first week
			there, a guy named Adam Martoni
			reprogrammed the sonic shower to
			cover me with mud. It took me a
			while, but I got him back pretty
			good...

					DATA
			I also found social gatherings
			difficult. There was one event,
			an Academy tradition, something
			called the Sadie Hawkins Dance.

					WESLEY
			Yeah... they still hold it every
			year.

					DATA
			It was a notably awkward
			experience.

					WESLEY
				(smiles)
			Don't worry, Data... I can't
			dance either.

					DATA
			Really? Your mother is quite an
			expert. She recently taught me.

					WESLEY
			Yeah, I know. "The Dancing
			Doctor." She tried to teach me.
			I just don't seem to have the
			knack.

					DATA
			I would be happy to give you
			lessons while you are here on
			vacation. I have created a
			comprehensive seventeen part
			course with some interesting
			holographic dancing partners.
			Several members of the crew have
			become quite proficient...

       STAR TREK: "The Game" - REV. 9/3/91 - ACT TWO       16B.

12B  CONTINUED: (2)

					WESLEY
				(interrupts)
			I'll let you know, Data.

	As they continue down the corridor...

13   EXT. SPACE - THE ENTERPRISE (OPTICAL)

	as the ship goes INTO WARP.

14   INT. ENGINEERING

	The Engineering NDs are hard at work. Robin is
	absent. Geordi and Wesley are working at a control
	panel.

         STAR TREK: "The Game" - 8/23/91 - ACT TWO         17.

14   CONTINUED:

					WESLEY
			I'll try modifying the planetary
			scanners.

					GEORDI
			Just make sure we keep enough
			data lines open for stellar
			physics.

					WESLEY
			No problem. I'll compress the
			signal flow...

	Wesley works the console. Geordi looks satisfied,
	moves off to another part of engineering.

15   NEW ANGLE

	Robin ENTERS, carrying some small equipment. As she
	crosses the room, she notices Wesley...

16   ON WESLEY

	looking frustrated, stuck on some sort of problem.

					WESLEY
				(to himself, re:
				 console)
			Now why won't these register... ?

					ROBIN (O.S.)
			You might try calibrating them
			manually.

	Wesley looks up, sees Robin standing over him. He's
	surprised by her presence -- and her beauty -- but
	maintains his cool.

					WESLEY
			Excuse me?

					ROBIN
			The detectors. They tend to get
			temperamental. Try calibrating
			them by hand.

					WESLEY
				(studies console)
			Are you kidding? It's gotta be
			done by the computer.

         STAR TREK: "The Game" - 8/23/91 - ACT TWO         18.

16   CONTINUED:

					ROBIN
			No, it doesn't. Here...

	Robin leans over and enters some commands into the
	console. After a beat, she looks satisfied.

					ROBIN
				(continuing)
			This subroutine will let you do
			it from the panel...

	She demonstrates by rapidly tapping two buttons on
	Wesley's panel. Wesley watches with interest.

					ROBIN
				(continuing)
			Law Seventeen -- When all else
			fails, do it yourself.

	Wesley thinks a beat -- "What the hell?" He starts
	working the console... and reacts with surprise.

					WESLEY
			It's working...

	He turns to Robin, amazed.

					WESLEY
				(continuing)
			Thanks.

					ROBIN
			Sure.

	Robin turns to go...

					WESLEY
			I'm Wesley, by the way... Wesley
			Crusher.

	Robin turns to him.

					ROBIN
				(matter of factly)
			I know. Just came back from the
			Academy.

					WESLEY
			That's right.

					ROBIN
				(extends a hand)
			Robin Lefler.

         STAR TREK: "The Game" - 8/23/91 - ACT TWO         18A.

16   CONTINUED: (2)

	They shake hands. There's an electrifying moment when
	they touch -- an instant attraction between them. The
	handshake goes on just for a little too long...

					WESLEY
			Hi.

       STAR TREK: "The Game" - REV. 9/23/91 - ACT TWO       19.

16   CONTINUED: (3)

					ROBIN
			Hi.

	Wesley's console sounds a small warning ALARM.

					ROBIN
				(re: console)
			Your neutrinos are drifting.

					WESLEY
			What? Oh!

	Wesley rushes to the console to make some quick
	adjustments. Robin can't suppress a laugh at the
	sight. Wesley glances up at her, embarrassed... but
	gives in to the humor of the moment. As they exchange
	a smile...

16A  INT. BRIDGE

	Still a busy environment, with various supernumeraries
	tending to their work. Data ENTERS and goes to
	Geordi, who is at a science station.

					DATA
			A conflict has started between
			the planetary evolution team and
			the stellar physicists. Both
			wish to use the thermal imaging
			array first.

					GEORDI
			Well... tell them to flip a coin.
			They've got to cooperate on this
			mission, or we'll never get it
			done.

					DATA
			A coin. Very good. I will
			replicate one immediately.

	Data moves to the turbolift.

					BEVERLY'S COM VOICE
			Crusher to Data.

					DATA
			Go ahead, Doctor.

       STAR TREK: "The Game" - REV. 9/3/91 - ACT TWO       19A.

16A  CONTINUED:

					BEVERLY'S COM VOICE
			Do you have a minute to join me
			in sickbay?

					DATA
			Yes, Doctor. I am on my way.

	Data enters the turbolift -- and as the doors close...

17   INT. SICKBAY

	Beverly is working at a medical station. Data ENTERS.

					DATA
			You wanted to see me, Doctor?

					BEVERLY
			Yes, Data. I need your help with
			something.

	Data joins her at the station. She hands him a PADD
	and a tricorder.

					BEVERLY
				(continuing)
			I'm running a new experiment on
			bioactive silicon. Would you
			reprogram the tricorder to these
			specifications?

					DATA
			Certainly.

					BEVERLY
			Sorry to bother you with this,
			but I need it done quickly.

	Data stands at a station and begins to reprogram the
	tricorder. Beverly stops close behind him.

       STAR TREK: "The Game" - REV. 8/27/91 - ACT TWO       20.

17   CONTINUED:

					DATA
			It does not bother me. In fact,
			I am happy to --

	Without warning, Beverly reaches for Data's back and
	DEACTIVATES him. Data instantly slumps onto the
	console, unconscious.

18   NEW ANGLE (OPTICAL)

	Riker and Troi ENTER from an adjoining room. Their
	faces are expressionless as they quickly move to Data.
	Without a word, they drag Data to a nearby examination
	table and lay him on top of it.

					RIKER
			Computer -- secure sickbay.

					COMPUTER VOICE
			All entries to sickbay are
			secured.

	Riker and Troi start to open a small PANEL on Data's
	head. Beverly reveals a small medical CUTTING TOOL.
	It is clear that they intend to tamper with Data.
	Beverly activates the tool -- a pinpoint LASER emits
	from its tip. As she moves the tool toward Data's
	head...

									FADE OUT.

                        END OF ACT TWO                          

      STAR TREK: "The Game" - REV. 9/5/91 - ACT THREE      21.

                           ACT THREE                            

	FADE IN:

18A  EXT. SPACE - THE ENTERPRISE (OPTICAL)

	At warp speed.

18B  INT. READY ROOM

	Picard and Wesley sitting on the couch, talking.
	Picard is serving tea.

					WESLEY
			Let's see... I had Novakovich for
			anthropology... and Horne for
			creative writing...

					PICARD
			Walter Horne... is he still
			teaching?

					WESLEY
			And you'll be happy to know, I
			took your advice. The first week
			I was there, I went to meet
			Boothby.

	The news strikes a personal chord in Picard -- he
	looks pleased.

					PICARD
			Is he still tending the
			grounds... or has age finally
			caught up with him?

					WESLEY
			Not that I can tell. He took me
			on a grand tour... showed me
			every single blade of grass,
			practically.

					PICARD
			I got the very same tour...

					WESLEY
			Sir... what do the initials S-P
			stand for?

	Picard thinks -- it seems to ring a bell.

					PICARD
			S-P...

      STAR TREK: "The Game" - REV. 9/5/91 - ACT THREE      21A.

18B  CONTINUED:

					WESLEY
			Boothby said he once found you
			carving those initials into his
			prized elm tree.

	Picard reacts, the memory coming back to him. He
	looks a little embarrassed.

					PICARD
			Oh... just an old acquaintance.

	Picard considers Wesley for a moment.

					PICARD
				(continuing)
			Wesley. If you meet someone
			whose initials you might want to
			carve into the elm tree, try not
			to let it interfere with your
			studies.
				(beat)
			I failed organic chemistry
			because of S-P.

	They exchange a smile.

					BEVERLY'S COM VOICE
			Crusher to Captain Picard.

					PICARD
			Go ahead, Doctor.

					BEVERLY'S COM VOICE
			I need you in sickbay
			immediately.

					PICARD
			On my way.

	Picard and Wesley EXIT...

19   INT. SICKBAY

	Riker and Beverly are standing near a bio-bed, where
	Data is now laid out, unconscious. Picard and Geordi
	have joined the group. Geordi is examining an opened
	panel on Data's head. Riker and Beverly seem
	perfectly normal here -- even though we know they are
	lying.

      STAR TREK: "The Game" - REV. 9/5/91 - ACT THREE      21B.

19   CONTINUED:

					BEVERLY
				(re: Data)
			He came in to complain about a
			servo malfunction. My scans were
			coming out negative. And then he
			just... collapsed.

					PICARD
			What have you found?

					BEVERLY
			His biosystems and positronic
			functions seem to check out. And
			his power cells are active...

	Geordi taps a region of Data's exposed circuitry --
	and Data's arm jerks slightly. Geordi is perplexed by
	Data's condition.

					GEORDI
			From what I can tell, his higher
			functions are intact. But the
			signals aren't getting from his
			brain to the rest of his body.
			It's like he's in a coma.

	A beat as they absorb the situation.

					RIKER
			Data performs self-diagnostic
			routines on a regular basis. We
			should take a look at his logs --
			they might tell us something.

					GEORDI
			I recommend searching his
			quarters, as well. You never
			know what might turn up.

      STAR TREK: "The Game" - REV. 8/30/91 - ACT THREE      22.

19   CONTINUED: (3)

					PICARD
			Agreed. Continue your analysis.
			Keep me informed.

	Picard EXITS. Geordi continues to work on Data. OFF
	Beverly and Riker, who exchange a small glance...

19A  INT. DATA'S QUARTERS

	Geordi is busy at Data's work station. Riker stops
	behind him, holding a tricorder. They've been working
	a while, with little luck.

					RIKER
				(re: tricorder)
			Standard security sweep shows
			nothing out of the ordinary.

					GEORDI
				(off console)
			Personal logs, diagnostics, duty
			logs... they all look normal. No
			evidence of anything leading to
			Data's shutdown.

					RIKER
				(lightly)
			Maybe we should ask his cat.

	A beat as they consider further options -- they've hit
	a dead end. Geordi pushes away from the desk, still
	concerned about his friend.

					GEORDI
			I'd better get back to sickbay.
			See if there's any change in his
			condition...

					RIKER
			Doctor Crusher's got a handle on
			it, Geordi. You'd be the first
			person she'd call...

					GEORDI
			I guess so...

	Geordi is weary and frustrated. Riker tries to soothe
	him with a comforting tone.

					RIKER
			Looks to me like you need a
			break... unwind a little.

     STAR TREK: "The Game" - REV. 8/30/91 - ACT THREE     22A.

19A  CONTINUED:

					GEORDI
			Maybe you're right.

					RIKER
			I know just the thing.
				(beat)
			Why don't you meet me in Ten
			Forward? I've got something I
			want you to try.

	Geordi looks up at Riker... nods, then stands to join
	him. As Riker smiles...

20   INT. ENGINEERING

	Wesley and Robin together in Geordi's office, plugging
	isolinear chips into an opened control panel. They've
	been working a while -- and have relaxed around each
	other. Robin is easy-going... while Wesley is more
	serious. It makes for a playful dynamic.

					WESLEY
			Conduits twelve and twenty-two
			are still down for testing.

					ROBIN
			We can re-route through junction
			fourteen B...

	Robin fits a chip into place. Wesley watches with
	interest.

					WESLEY
			You have a funny way of looking
			at conduit configuration. But it
			works.

					ROBIN
			Law Thirty-Six -- You gotta go
			with what works.

					WESLEY
			What are these laws you keep
			talking about?

					ROBIN
			My own personal laws. When I
			learn something essential, I make
			up a law about it. That way, I
			never forget.

					WESLEY
			How many laws do you have?

     STAR TREK: "The Game" - REV. 8/30/91 - ACT THREE     22B.

20   CONTINUED:

					ROBIN
			One hundred and two... so far.

	Wesley considers, intrigued by Robin's way of
	thinking. Robin reacts to the console.

      STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE      23.

20   CONTINUED:

					ROBIN
			Looks like the starboard array
			needs another subprocessor.

	She moves to check it out but Wesley stops her.

					WESLEY
			Don't worry, it'll be on-line in
			a few minutes. I'm way ahead of
			you.

					ROBIN
			They said you were good.

	They continue working.

					WESLEY
			Why do I get the feeling you
			already know me?

					ROBIN
				(shrugs)
			I have a couple of friends at the
			Academy. Your name's come up a
			few times.

	Wesley's not sure he likes the sound of this.

					ROBIN
				(continuing; laughs)
			That was some prank you pulled on
			Adam Martoni in the physics lab.
			I just want to know how you got
			the antimatter regulator to spray
			chili sauce.

	Wesley can hardly believe she actually knows about
	that.

					WESLEY
				(awkward)
			Uh... there's another side to
			that story...

					ROBIN
			And is it true about your
			birthmark?

	Wesley is embarrassed. Robin chuckles again.
	Clearly, she enjoys making him squirm. She starts to
	close the control panel. Wesley gives her a hand.

      STAR TREK: "The Game" - REV. 9/4/91 - ACT THREE      24.

20   CONTINUED: (3)

					WESLEY
			This isn't fair. I know nothing
			about you.

					ROBIN
			Law Forty-six -- Life isn't
			always...

					WESLEY
			... isn't always fair. I know
			that law.

	They finish with the control panel. Wesley stands.

					WESLEY
			I've gotta go work on the sensor
			relays. But later, I want a
			chance to even the score.
				(beat)
			Ten Forward, nineteen hundred
			hours. Will you join me for
			coffee?

	Robin considers.

					ROBIN
			No.
				(beat)
			But I'll join you for dinner.

	She smiles. A beat, then Wesley smiles too...

21   EXT. SPACE - THE ENTERPRISE (OPTICAL)

	coming out of warp near the PHOENIX CLUSTER, a dense
	and glittering expanse of bluish-white stars.

					PICARD (v.o.)
			Captain's log, supplemental. We
			have arrived at the Phoenix
			Cluster, but it will take us
			several hours to determine the
			best possible location from which
			to conduct our survey. In the
			meantime, Commander Data's
			condition remains unchanged, with
			no further indication as to the
			cause of his breakdown.

      STAR TREK: "The Game" - REV. 9/4/91 - ACT THREE      24A.

22   INT. BEVERLY'S QUARTERS

	BEVERLY'S POV - THE GAME (OPTICAL)

	A point of view of the room, with the familiar GAME
	OVERLAY superimposed on the scene. The gridlike
	playing field is at an advanced level, with dozens of
	cones and discs buzzing all around. Discs are
	dropping into cones left and right -- the game is
	obviously being played well.

   117:[1,#b]
        STAR TREK: "The Game" - 8/23/91 - ACT THREE        25.

23   ON BEVERLY

	playing the game. She is reclining in a chair,
	wearing the game headset. Her eyes are open, and
	she's letting out tiny gasps of pleasure...

24   NEW ANGLE

	As the doors slide open and Wesley ENTERS looking
	rushed. He stops at the sight of his mother playing
	the game.

					WESLEY
			Mom?

25   INCLUDE BEVERLY

	as she is startled out of the game. She removes the
	headset, flushed and out of breath. And a little
	embarrassed at having been caught with the game.

					BEVERLY
			Wesley...

					WESLEY
			What are you doing?

	An awkward beat.

					BEVERLY
				(re: game)
			I'm embarrassed to say this was
			meant for you. But it's so much
			fun, I couldn't resist.

					WESLEY
			What is it?

					BEVERLY
			A game. Will Riker brought it
			back from Risa.

	Beverly stands, steps around her desk and approaches
	him...

					BEVERLY
				(continuing)
			Everybody's playing it. Would
			you like to try?

	Wesley eyes the game.

      STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE      26.

25   CONTINUED:

					WESLEY
			Maybe later.
				(beat)
			Any word on Data?

					BEVERLY
			Geordi's still working on him.
			He's going to be fine.

					WESLEY
			Maybe I should give Geordi a
			hand...

					BEVERLY
			No, Wes. This is your vacation.
			You're doing more than enough
			already.

					WESLEY
			I guess you're right.

	Wesley crosses through an adjoining doorway that leads
	to the guest quarters...

26   INT. GUEST QUARTERS - CONTINUOUS

	Wesley ENTERS, walks to a closet. Beverly follows,
	game in hand. She tries to engage him in a playful
	tone...

					BEVERLY
			Are you in a hurry?

					WESLEY
			Well, actually... I'm running
			behind schedule for a dinner
			date.

					BEVERLY
			Really. With who?

					WESLEY
			Robin Lefler -- from engineering.

					BEVERLY
			Why don't you invite her over?
			We can all play the game
			together. I'll replicate a
			couple more.

					WESLEY
			Mom...

      STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE      27.

26   CONTINUED:

					BEVERLY
				(sweetly)
			Sorry. I just want to spend some
			time together while you're here.

					WESLEY
			We'll spend lots of time
			together. I promise.

					BEVERLY
				(smiles warmly)
			Okay.
				(beat)
			Come on, just one game. Try it
			on for size...

	She moves close to Wesley, raises the game toward his
	head, starts to hook it around his ear... Wesley
	gently pulls away, uneasy about the advance. Beverly
	backs off. This is getting awkward. Wesley doesn't
	understand why Beverly's so pushy about the game. He
	pulls a civilian shirt out of the closet.

					WESLEY
				(continuing)
			I need to change now.

	A beat. Beverly heads for the door.

					BEVERLY
			Have a good time.

					WESLEY
			Thanks.

	Wesley watches as Beverly EXITS...

27   WESLEY'S POV

	of Beverly entering her adjacent room. She sets the
	game down on the desk.

28   RESUME

	Wesley starts to change his clothes. OFF his uneasy
	expression...

29   INT. TEN FORWARD

	Wesley and Robin at a table, immersed in dinner
	conversation...

      STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE      28.

29   CONTINUED:

					ROBIN
			When your parents are the only
			exobiologists in the sector, you
			do a lot of travelling around.
			Base to base to base...
				(beat)
			After a while, I felt like a
			piece of luggage.

	Wesley smiles, absorbed in her story.

					ROBIN
				(continuing)
			I spent most of my time around
			technical gear. My very first
			friend was a tricorder.

	Wesley can relate.

					WESLEY
			Really? Mine was a warp coil.

	They share a laugh. There's a relationship forming
	here -- it shows in the way the laughter comes so
	easily between them.

					ROBIN
			My parents weren't around much.
			Even when I needed them... their
			work always came first. That's
			how I learned my first law. Law
			One -- The only person you can
			rely on is yourself.

	A quiet beat.

					WESLEY
			Sounds lonely.

	Robin glances up at him, a flicker of sadness crossing
	her face that says yes, it's lonely. For an instant,
	she looks fragile. Wesley tries to comfort her.

					WESLEY
			And now you're here.

					ROBIN
			Now I'm here.

					WESLEY
			I'm glad.

        STAR TREK: "The Game" - 8/23/91 - ACT THREE        29.

29   CONTINUED: (2)

	It's clear that Robin appreciates those words. She
	laughs and tries to brighten the mood.

					ROBIN
			You wouldn't believe what's
			happening in engineering.
			Commander La Forge and the
			others... they're crazy about
			this new game.

					WESLEY
			Game?

					ROBIN
			Some Risian gadget. A little
			thing that fits over your ear.

					WESLEY
			Have you played it?

					ROBIN
			Not yet.

	Wesley is troubled by something he can't put his
	finger on.

					WESLEY
			My mom has one. She was trying
			to get me to play it.

					ROBIN
			It's everywhere.

	Suddenly, Wesley sees something across the room...

30   WESLEY'S POV

	of a woman slipping the game onto her head. She leans
	back and starts to play the game...

31   RESUME

	Wesley and Robin react.

					ROBIN
			See what I mean?

      STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE      30.

31   CONTINUED:

					WESLEY
			It's strange, don't you think?
			Everybody playing it all the
			time...

					ROBIN
				(shrugs)
			It's a fad. This week it's
			popular, next week we won't even
			know it existed.

					WESLEY
				(curious)
			I wonder how it works?

					ROBIN
			Why don't you try it and find
			out?

					WESLEY
			I'd want to know more about it
			first.
				(beat)
			We could hook it up to a
			computer. The medical programs
			can simulate human brain
			responses...

	Robin nods, sparking to the idea. As they stand and
	head for the door...

					ROBIN
				(on the move)
			The game uses a visual
			interface... we could connect it
			through an optical sensor...

	Together, they EXIT, still talking.

32   INT. ENGINEERING LAB (OPTICAL)

	A small room with a single work table. Wesley and
	Robin are disassembling the game, which is propped up
	on a stand. They are connecting cables and sensors
	from the game's arm extension to a sensor pad.
	Clearly, this is fun for them.

      STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE      31.

32   CONTINUED:

					WESLEY
			Okay... I've loaded the
			neurological behavior program.

	Robin taps a key and the wall MONITOR displays a
	COMPUTER SIMULATION of the human brain. Wesley
	finishes making his connection.

					WESLEY
			This sensor pad should allow the
			computer to process whatever
			information the game throws at
			it.

					ROBIN
			Let's see what happens...

	Robin types in a command at the console. The game
	sends out TWO TINY LASERS (the effects seen in the
	Teaser), which are absorbed by a sensor pad. Various
	lights activate on the game. The brain diagram lights
	up at the visual cortex.

					ROBIN
			It's activating the reticular
			formation...

					WESLEY
				(off console)
			Heavy synaptic activity... all
			over the place...

	The lasers vanish. The brain diagram begins to
	sparkle and blink, especially in the frontal region.

					ROBIN
			I wonder what happens after
			prolonged exposure...

					WESLEY
			Speed up the processor and we'll
			find out.

	Wesley works the console -- and two areas in the
	frontal lobe light up with intense activity.

					ROBIN
				(continuing)
			The effects are centered in the
			frontal lobe.

     STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE     31A.

32   CONTINUED: (2)

					WESLEY
			Computer, enhance frontal lobe --
			full spectrum.

	One of the two bright spots in the frontal region
	glows with a deep red color.

					ROBIN
			It's stimulating the septal
			area...

					WESLEY
			... The pleasure center of the
			brain. Whatever this game does,
			it must feel pretty good.

					ROBIN
				(with humor)
			No wonder it's popular.

	Wesley studies the console -- concerned about
	something.

					WESLEY
			Wait a second... look at this.
			Serotonin levels are way off.
			Let's do a neurochemical
			analysis...

      STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE      32.

32   CONTINUED: (3)

	They start to work the console with renewed interest --
	they're on to something important here. They watch
	the blinking brain diagram a moment... astonished by
	the sight...

					ROBIN
			I'm seeing widespread bonding to
			neuroreceptors...

					WESLEY
			Correct me if I'm wrong, but this
			looks like a psychotropic
			reaction.

					ROBIN
			Are you saying you think the
			game's addictive?

	Wesley throws her a dead serious look. He works the
	console -- the second bright spot on the frontal lobe
	begins to flash...

					WESLEY
				(points)
			What's going on in the prefrontal
			cortex?

					ROBIN
			Doesn't that area control higher
			reasoning?

					WESLEY
			Yeah... it sure does.

	They work the console -- and the two spots in the
	frontal lobe blink faster in unison. They watch for
	a moment...

					WESLEY
				(continuing)
			I'd better talk to the captain.

        STAR TREK: "The Game" - 8/23/91 - ACT THREE        33.

33   INT. READY ROOM

	Picard is working at a terminal. The door CHIMES.

					PICARD
			Come.

	The doors slide open and Wesley ENTERS.

					WESLEY
			Sorry to bother you, Captain.

					PICARD
			No bother at all, Wesley,
			please...

	Picard indicates a chair. Wesley sits, looking
	concerned.

					PICARD
				(continuing)
			How are the survey preparations
			coming along?

					WESLEY
			Fine, sir... but that's not why
			I'm here.

					PICARD
			Oh... why then?

	A beat as Wesley decides on the right approach...

					WESLEY
			There's a game going around...
			something Commander Riker brought
			back from Risa. A little device
			that hooks around the ear...

					PICARD
			Yes, I've seen it.

					WESLEY
			I did some preliminary tests on
			the game. What I found leads me
			to believe it may have harmful
			side effects. Specifically sir --
			I think it's psychotropically
			addictive.

	Picard considers the revelation. But has his doubts.

					PICARD
			Addictive... What have you
			discovered?

      STAR TREK: "The Game" - REV. 8/27/91 - ACT THREE      34.

33   CONTINUED:

					WESLEY
			The game initiates a serotonin
			cascade in the frontal lobe of
			the brain. Now I know that's
			nothing conclusive... but it
			could be the reason people are so
			attracted to it.

	Picard looks troubled, starting to share Wesley's
	concern.

					WESLEY
			And at the same time, it seems to
			be stimulating the brain's
			reasoning center... I don't know
			what that's all about...

					PICARD
			We'll start an investigation
			immediately. Thank you, Mister
			Crusher.

	Wesley nods and stands, turns for the door...

					PICARD
				(continuing)
			And Wesley...

	Wesley stops, turns to Picard.

					PICARD
				(continuing)
			Good to have you back.

					WESLEY
			Thank you, sir.

	Wesley EXITS. After a beat, Picard leans back in his
	chair... reaches for something behind his desk... and
	reveals the game. He puts on the headset, pulls the
	arm extension in front of his eyes...

        STAR TREK: "The Game" - 8/23/91 - ACT THREE        35.

34   CLOSE ON PICARD'S EYES (OPTICAL)

	as TWO LASERS make contact with his pupils, then
	vanish.

35
thru	OMITTED
37

									FADE OUT.

                       END OF ACT THREE                         

           STAR TREK: "The Game" - REV. 9/4/91 - ACT FOUR           36.

                           ACT FOUR                             

	FADE IN:

38   INT. ENTERPRISE - TEN FORWARD

38A  POV - THE GAME (OPTICAL)

	A view of Ten Forward, with the game overlay visible.
	Hundreds of discs and cones crowd the playing grid...
	large numbers of discs dropping into cones all at
	once...

38B  REVEAL SCENE

	O'Brien is the one playing the game. Standing near
	Robin's table, he half turns to Robin, absorbed in the
	game.

					O'BRIEN
				(to Robin)
			Have you tried this?

	Robin eyes the game, leery.

					ROBIN
				(lying)
			I've tried it, thanks. It's
			great.

	O'BRIEN wanders away. Robin watches as he sits down
	and continues to play...

					WESLEY (o.s.)
			Robin...

	Robin jumps, mildly startled. Wesley sits down.

					WESLEY
				(continuing)
			Sorry.

					ROBIN
				(low)
			Where have you been? Everyone's
			been after me to play.

					WESLEY
			Me too. I was stopped twice in
			the corridor.
					(MORE)

             STAR TREK: "The Game" - 8/23/91 - ACT FOUR             37.

38B  CONTINUED:

					WESLEY (cont'd)
				(beat)
			I spoke with Captain Picard.
			He's going to look into it.

	They glance around Ten Forward -- almost everyone
	there is playing.

					ROBIN
			I hope he makes a shipwide
			announcement or something...
				(beat)
			This is starting to give me the
			creeps.

	A WOMAN stops at their table.

					WOMAN
			Did you forget your games?

					ROBIN
				(to woman)
			We left them in our quarters.

	The woman looks dubious.

					WOMAN
			Well then... you can use mine.

	The woman offers the game.

					ROBIN
			No thanks...

	The woman sits down.

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FOUR          38.

38B  CONTINUED: (2)

					WESLEY
				(stern)
			She said no thanks.

	The woman backs off, eyebrows raised, and walks away.
	Wesley and Robin exchange a look -- this is getting
	more bizarre by the second.

					WESLEY
				(continuing)
			There's something else bothering
			me about all this -- if the game
			is addictive... there's only one
			person on the ship we can be sure
			wouldn't be affected by it...

					ROBIN
			Data.

					WESLEY
			Right. And he just happened to
			get injured at the same time this
			game was brought on board.

	A beat as they consider the implications.

					WESLEY
				(continuing)
			I think we should take a look at
			him.

	OFF their concern...

39   INT. SICKBAY

	Robin is peering out from around a corner in sickbay,
	trying to look inconspicuous. She's checking to see
	what the nurse is up to.

40   ROBIN'S POV

	of a NURSE standing in another part of sickbay -- he's
	wearing the game on his head, completely absorbed in
	playing it, oblivious to anything else.

             STAR TREK: "The Game" - 8/23/91 - ACT FOUR            38A.

40A  RESUME

	Robin watches a beat, then ducks back around the
	corner to where Data is laid out on a bio-bed, his
	head panel open, a diagnostic viewscreen nearby.
	Wesley is in the middle of examining the android with
	a medical tricorder.

					ROBIN
				(low)
			The nurse is still playing the
			game.

	Wesley is confounded by Data's condition.

					WESLEY
				(re: Data)
			I don't know what to make of
			this. There's brain activity...
			all his systems seem to be
			working.

					ROBIN
			How can that be? He's
			unconscious.

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FOUR          39.

40A  CONTINUED:

					WESLEY
			There might be a signal breach
			somewhere... between his brain
			and his body. Let's map his
			nervous system... see if we can
			isolate a weak link...

	Wesley presses a command into the tricorder... then
	begins to move the wand carefully over Data's body.
	Up his legs... down his arms...

	Robin watches with fascination, but is nervous about
	being discovered. She listens for sounds and glances
	anxiously over her shoulder. Wesley waves the wand
	over Data's neck...

					WESLEY
			Still nothing...
				(finds something)
			Here.

	He stops the wand at a spot on Data's head.

					WESLEY
				(continuing)
			The signal stops here. Below his
			cognitive processor.
				(reads tricorder)
			There's some kind of damage...
			almost undetectable...
				(indicates viewscreen)
			Turn on the viewer.

	Robin goes to the viewscreen and works the console.
	Wesley makes a modification to the tricorder, then
	holds the wand steady over Data's head.

					ROBIN
				(re: viewscreen)
			Wesley, look.

									INTERCUT:

           STAR TREK: "The Game" - REV. 8/30/91 - ACT FOUR          40.

41   VIEWSCREEN (OPTICAL)

	It shows a microscopic view of a complex network of
	positronic FIBERS -- some of which are clearly and
	cleanly cut.

					WESLEY
			It looks like some of his
			positronic links have been
			severed.

					ROBIN
			The cuts are very precise... see
			how clean the edges are?
				(beat)
			Computer, increase magnification,
			factor four.

	The image ENLARGES -- the fiber cuts are indeed razorneat.

					WESLEY
			Only two people on board know
			enough about Data to have done
			something like this. Commander
			La Forge... and my mother.

					ROBIN
			Why would one of them do this to
			him?

					WESLEY
			Maybe there's more going on here
			than we thought. Someone could
			be trying to use the game -- for
			some purpose other than
			pleasure...

           STAR TREK: "The Game" - REV. 8/30/91 - ACT FOUR          41.

41   CONTINUED:

					ROBIN
			If that's the case... Data would
			have been a threat to that
			plan... but with him out of the
			way, everybody else could become
			addicted.

	They eye each other, worried as they realize the
	possible scope of the situation.

					WESLEY
			And everybody has. Except us.

	And as they feel the weight of that burden...

42   EXT. SPACE - THE ENTERPRISE (OPTICAL)

	Coming to a stop near the Phoenix Cluster.

43   INT. BRIDGE

	Picard, Riker, Worf and Troi at their stations.
	Supernumeraries as needed. Beverly and Geordi are
	also present.

					WORF
			We've reached the designated
			coordinates, Captain. There is
			a ship bearing three-two-seven
			mark one-five-two on an intercept
			course.

					PICARD
			Advise them of our status, Mister
			Worf.

	Picard turns to his senior staff. Our crew has never
	looked more capable -- there is nothing different or
	unusual about their behavior.

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FOUR          42.

43   CONTINUED:

					PICARD
			Go replicate what you need. See
			that the devices are properly
			distributed.

	Everyone nods in acknowledgment.

					PICARD
				(continuing; an
				 afterthought)
			And don't forget Mister Crusher.

	A nod from Beverly. The group heads for the
	turbolift. Picard turns toward the viewscreen. OFF
	his neutral expression...

44   INT. BEVERLY'S QUARTERS

	The doors open -- Beverly and Worf ENTER, each
	carrying several of the games.

					BEVERLY
			Wesley?

	They venture further into the room.

					BEVERLY
				(continuing)
			Wesley?

	Wesley calls out, his voice distant.

					WESLEY (o.s.)
			In here, Mom.

	They look toward the adjoining guest room, then head
	for the doors, quickly, with intent...

45   INT. GUEST ROOM - CONTINUOUS

	Beverly and Worf ENTER, stop at what they see...

46   INCLUDE WESLEY AND ROBIN

	sitting on the bed, both wearing the game on their
	heads. They look engrossed in the game... letting out
	tiny gasps of pleasure.

   
           STAR TREK: "The Game" - REV. 8/27/91 - ACT FOUR          43.

46   CONTINUED:

	Beverly and Worf watch for a moment... then exchange a
	satisfied look. They turn and EXIT.

	A few beats go by. Wesley and Robin gradually come
	out of the charade -- they remove the game headsets,
	looking alert as ever.

					ROBIN
				(re: games)
			It worked.

					WESLEY
			Better keep the mock-ups with us.
				(beat)
			We can't trust anyone now. Not
			even the captain.

					ROBIN
			I'm supposed to be on duty in
			engineering. I've gotta get back
			before Commander La Forge
			suspects something.

					WESLEY
			When you get there, start
			accessing the codes for the
			security tracking system.
			There's something I want to
			try...

	Wesley moves to a nearby desktop computer and starts
	to work. Robin stands, mock-up game in hand.

					ROBIN
			Wesley. Don't forget Law Ninety-One...

	Wesley looks at her.

					ROBIN
				(continuing)
			Always watch your back.

	Wesley nods, appreciative.

					WESLEY
			You too.

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FOUR          44.

46   CONTINUED: (2)

	Robin exits. Wesley turns back to the computer -- and
	begins to quickly work. OFF his look of
	determination...

47   EXT. SPACE - THE ENTERPRISE (OPTICAL)

	A SMALL ALIEN SHIP pulls up to the Enterprise.

48   INT. ENTERPRISE - BRIDGE

	Picard, Riker, Worf and Beverly at their positions.

					WORF
			The vessel is approaching,
			Captain.

					PICARD
			All senior officers report to the
			bridge.
				(beat)
			On screen.

49   ON VIEWSCREEN (OPTICAL)

	An alien woman appears -- it's Etana, the same woman
	from the Teaser. She studies the Enterprise crew.

					ETANA
			Report.

					PICARD
			The Enterprise has been secured.
			We await your further
			instructions.

	Etana looks pleased. OFF Picard's unreadable
	expression...

									FADE OUT.

                        END OF ACT FOUR                         

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE          45.

                           ACT FIVE                             

	FADE IN:

50   INT. ENTERPRISE - BRIDGE (OPTICAL)

	Continuous action. Picard and the bridge crew still
	looking at Etana on the viewscreen. In the
	background, Geordi and Troi ENTER, each carrying
	several of the games. They stop and watch the
	viewscreen.

	Etana sizes up our crew. The soft and sensual woman
	we saw in the Teaser is different here -- her eyes
	reveal a mean intelligence... her speech is
	clipped... expression hard.

					ETANA
			The expansion will proceed as
			follows...
				(beat)
			Commander Riker.

	Riker meets her gaze. There is no acknowledgement of
	the intimacy they once shared. Our entire crew is
	ready to support Etana in any way they can. In
	essence, they have become agents of her will.

					ETANA
				(continuing)
			Pilot a shuttlecraft to these
			coordinates...

	She punches the coordinates into a panel.

					ETANA
				(continuing)
			You will rendezvous with the
			Starship Endeavor. Resume
			distribution of the device aboard
			that vessel.

	Riker nods in understanding.

					ETANA
				(continuing)
			Commander La Forge and Counselor
			Troi... take a shuttle to
			Starbase Sixty-seven. Distribute
			the device to all starships
			currently docked there.

	Geordi and Troi nod.

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE          46.

50   CONTINUED:

					PICARD
			We also have an opportunity to
			introduce the game to Starfleet
			Academy.

					ETANA
			Excellent. See to it.
				(beat)
			The Ktarians commend your
			efforts, Picard. When the
			expansion is complete... you and
			your crew will be rewarded.

	As Etana eyes the remaining crew...

50A  INT. VARIOUS CORRIDORS

	Wesley on the move, mock-up game in hand. He passes
	a crewperson, who glances at him. Wesley keeps a
	straight face, not stopping for a second...

	Wesley rounds a corner and approaches a group of
	crewpeople engaged in a hushed conversation. He
	passes them quietly and with no eye contact, trying
	not to arouse suspicion...

	He comes to turbolift doors and touches a button. A
	tense beat, then the doors open...

50B  INT. TURBOLIFT - CONTINUOUS

	Wesley ENTERS. Two crewpeople are already in the
	lift. Wesley stands between them, trying to appear
	like nothing is out of the ordinary.

					WESLEY
				(to turbolift)
			Deck thirty-six.

	The turbolift starts MOVING. A beat of silence.
	Wesley stands cool and composed. But he can't help
	but glimpse at the crewpeople to see what they're
	doing...

	One of them is looking right at Wesley. Expression
	neutral, eyes searching Wesley's face, he nods a
	slight greeting. Wesley nods in return, then looks
	straight ahead again...

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE         46A.

50B  CONTINUED:

	Both crewpeople start to scrutinize Wesley... they
	look down at his mock-up game, as if to make sure he
	has one. The tension in the room climbs a notch.
	This is the longest turbolift ride of Wesley's life...

	Finally, the doors open and Wesley promptly EXITS.

50C  INT. CORRIDOR - CONTINUOUS

	As Wesley walks off, breathing a sigh of relief...

51   INT. ENGINEERING (OPTICAL)

	Robin is at a work station. Various N.D.s in
	background. Wesley ENTERS, looking harried but
	determined. He goes straight to a console and sits
	down.

					WESLEY
				(to Robin)
			I think we're gonna be okay.
			I've just got one more thing to
			do...

	Robin sits next to him at a parallel console. Wesley
	is so involved in the work that he doesn't look up at
	her.

					WESLEY
				(continuing)
			Help me compile the forcefield
			overrides...

	Robin watches as Wesley enters a few commands.
	Information comes up on the console.

					ROBIN
			What are you doing?

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE          47.

51   CONTINUED:

					WESLEY
			I created a site to site
			transporter program. If things
			get difficult, this'll keep us
			one step ahead...
				(beat)
			Did you get a chance to access
			the security tracking codes?

	A beat as Wesley works. Robin does not answer, and
	makes no effort to help him -- rather, she just sits
	there, watching him. Slowly, Wesley starts to realize
	that she's not doing anything... and he looks up at
	her.

					WESLEY
			Robin... ?

	She smiles... but the smile doesn't quite reach her
	eyes. And in one terrifying instant, it's clear:
	Robin is not herself. Her eyes shift ever-so-slightly
	from Wesley's face to a region just behind him...

	Wesley turns. Riker and Worf are standing right
	behind him. He leaps up, turns to Robin -- she's
	holding out the game.

					ROBIN
			It's your turn, Wesley. Play the
			game.

	Panicked, Wesley makes a run for it. Riker and Worf
	chase after him. Wesley races across the room...
	past the pool table... and makes a sharp turn for the
	nearest exit...

52   INT. CORRIDOR - CONTINUOUS (OPTICAL)

	Wesley bolts into the hall, closely followed by Riker
	and Worf.

					RIKER
				(quickly)
			Computer -- activate security
			containment field on deck thirty-six,
			section fifty-two!

	A FORCEFIELD appears in the corridor, effectively
	trapping Wesley in a dead end. He stops and hits his
	communicator --

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE          48.

52   CONTINUED:

					WESLEY
			Computer -- transport program
			Crusher One!

	Just as Riker and Worf lunge to grab him, Wesley
	DEMATERIALIZES.

53   INT. TRANSPORTER ROOM (OPTICAL)

	Wesley MATERIALIZES. He leaps down off the stage and
	races out the door...

54   INT. CORRIDOR - CONTINUOUS

	Wesley EXITS the transporter room and stops -- tears
	off his communicator, removes the front of it and
	tampers with the inside. Tossing the communicator to
	the floor, he takes off running down the corridor...

55   INT. BRIDGE

	Picard at command, Ensign Bloom at conn, Geordi at
	tactical. Troi and Beverly are at command.

					RIKER'S COM VOICE
			Riker to bridge. We've lost
			Crusher. It looks like he rigged
			a site to site transport.

	Picard is displeased.

					PICARD
			Security alert, condition three.
			Computer, shut down all
			transporter systems and shuttle
			bays.
				(continuing)
			Mister La Forge?

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE          49.

55   CONTINUED:

					GEORDI
				(off console)
			I can't track him, sir. He's
			done something to the internal
			security sensors. I'll try
			bypassing his subcommands. Hold
			on...

56   INT. CORRIDOR (OPTICAL)

	Wesley moving cautiously along. He stops at an
	intersection between two corridors and kneels down.
	He reaches into his pocket and reveals a TYPE-ONE
	PHASER (a smaller version of the regular phasers) and
	presses a command into it. He lays the phaser on the
	arm rail, aiming it at the intersection.... then
	activates it. The phaser sends out a series of weak,
	sporadic BURSTS -- the tiny beams absorbed harmlessly
	into the wall.

57   INT. BRIDGE

	As before.

					GEORDI
			I'm picking up a piece of his
			trail, sir -- sensors show power
			activation in transporter room
			three. That would put him
			somewhere on deck six.

					PICARD
			Seal off deck six. Activate
			security fields on section twenty-
			three through twenty-nine.

					GEORDI
			Aye sir.

58   INT. CORRIDOR (OPTICAL)

	(Same one as before.) Wesley is gone. The phaser is
	still sending out the bursts when a FORCEFIELD appears
	at the intersection. The bursts start hitting the
	forcefield.

59   INT. BRIDGE

	Geordi reacts to the console.

           STAR TREK: "The Game" - REV. 8/29/91 - ACT FIVE          50.

59   CONTINUED:

					GEORDI
			We've got him, Captain -- section
			twenty-five. It looks like he's
			trying to break through the
			forcefield with a phaser.

					PICARD
			Security to deck six, section
			twenty-five.

60   INT. ANOTHER CORRIDOR

	Wesley running along. He stops and peers around a
	corner. TWO SECURITY GUARDS are running toward him
	through the connecting corridor. Wesley ducks back
	around the corner. Waits. Looks again and the coast
	is clear. He makes a run into the corridor...

61   OMITTED

62   INT. CORRIDOR (OPTICAL)

	The two security guards we've just seen arrive at the
	scene -- but Wesley is nowhere to be found. Just the
	phaser lying on the arm rail, sending out its tiny
	beams.

63   INT. ENGINEERING

	Riker, Worf, and Robin at a console, trying to track
	Wesley. N.D.s working in background.

					RIKER
			Where the hell is he?

					WORF
			I am attempting to isolate him
			with thermal sensors...

	Worf works the console.

					RIKER
			Narrow the scan field. Go deck
			by deck if you have to...

					WORF
			Unfortunately, he knows our
			procedures... he will avoid
			corridors and public areas...

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE          51.

63   CONTINUED:

	A tense beat of working the controls. Then Worf
	reacts to the console.

					WORF
			I am reading an unidentified heat
			source on deck seven, section
			twenty-three...
				(points)
			There...

	Riker and Worf exchange a knowing look. Then they
	take off running...

64   INT. JEFFERIES TUBE

	Wesley is crawling horizontally along the narrow
	passageway, deep in the bowels of the ship. Suddenly,
	an access hatch opens behind him -- it's Worf. The
	Klingon starts after him. It's a tense chase down the
	crawlway until...

	Wesley makes it to another hatch -- the doors open and
	Wesley jumps through the doorway into...

64A  NEW ANGLE

	in a part of the Jefferies Tube where Wesley can stand
	up (as seen in "Disaster"). He immediately presses a
	button next to the doors, and as they start to slide
	shut --

	Worf's hand stops it from the other side. The doors
	start to open, Worf's Klingon strength forcing them
	apart. Wesley frantically keeps pushing the "close"
	button. Worf reaches in with both hands, using all
	his might and it's working, he's getting the doors to
	open all the way. Wesley rushes across to another set
	of doors. He hits the unlocking code into a panel...
	the doors open and...

	Riker on the other side. Wesley leaps back, startled.
	Riker quickly steps through the hatch toward Wesley.
	Wesley wavers between Riker and Worf, panicked about
	what to do next, but there is no escape. He's
	trapped.

65   INT. BRIDGE

	The turbolift doors open and Riker and Worf ENTER,
	Wesley in tow between them -- they've each got an arm.

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE         51A.

65   CONTINUED:

	Wesley struggles against their iron grips, to no
	avail.

	Wesley is dragged to the command area, where Picard
	and Beverly step over to him. Wesley can hardly
	believe his eyes. Here's the Enterprise crew, all
	looking and speaking like their normal selves -- but
	their actions utterly alien. It's a chilling
	predicament -- and Wesley never stops resisting.

					PICARD
			You gave us quite a chase, Mister
			Crusher.

	Wesley is silent, glaring. Worf puts a little extra
	squeeze on Wesley's arm. Wesley reacts.

           STAR TREK: "The Game" - REV. 9/4/91 - ACT FIVE           52.

65   CONTINUED: (2)

					PICARD
				(to Beverly)
			Doctor Crusher...

	Beverly walks over and hands Picard the game. Wesley
	eyes it with utter dread. Picard moves it toward
	Wesley's head. Wesley struggles like crazy...

					PICARD
			Hold him steady.

	Worf steadies Wesley's head with a massive hand.
	Beverly looks at Wesley with a soft expression, tries
	to comfort him.

					BEVERLY
			It's okay, Wesley. It doesn't
			hurt. You'll like it. I promise
			you...

	Picard hooks the game securely around Wesley's ear.
	He pulls the arm extension in front of Wesley's eyes.
	Wesley shuts his eyes tight, refusing.

					WESLEY
			No...

					PICARD
				(a command)
			His eyes.

	Riker reaches in and forces Wesley's eyes open.
	Picard activates the game, which comes alive with tiny
	lights.

66   CLOSE ON WESLEY'S EYES (OPTICAL)

	The game sends out two thin LASERS -- and they make
	contact with Wesley's pupils. Wesley tenses up. The
	lasers vanish. Wesley's struggling starts to
	subside...

									INTERCUT:

67   WESLEY'S POV - THE GAME (OPTICAL)

	A view of the bridge -- with the familiar GAME OVERLAY
	superimposed on top. The playing field has a cone and
	a disc coasting across it. Picard and Beverly are
	visible beyond the overlay, looking straight at us.

           STAR TREK: "The Game" - REV. 9/4/91 - ACT FIVE           53.

67   CONTINUED:

	The disc starts to skitter about, but it misses the
	cone. Wesley's strength is sapping...

					WESLEY
			No...

	The disc moves faster, closer to hitting the cone.
	Then finally, the disc drops right into the cone.

	Wesley's body tenses up. Then he relaxes, letting out
	a small gasp of pleasure. He slumps a little,
	succumbing to the game. It looks hopeless.

					BEVERLY
			That's it, Wesley... just let
			yourself go...

	Suddenly, the bridge lights GO OUT. Darkness.
	Confusion.

68   NEW ANGLE

	on the turbolift doors opening. A tall FIGURE steps out
	of the brightly-lit interior -- a dramatic silhouette
	against the light. As the doors close, the figure
	raises up an arm, aiming a device toward the room,
	causing --

	A series of BRIGHT WHITE FLASHES OF LIGHT. The effect
	is blinding and erratic, like a flashbulb going off in
	the darkness. With each flash of light, we see faces,
	reactions:

	-- FLASH! Picard and Beverly react, wide-eyed and
	stunned, the light blinding them.

	-- FLASH! FLASH! Worf and Riker fall back, hands in
	front of their eyes, the light causing them pain.

	-- FLASH! Troi and Geordi stumble back, dazzled by
	the light.

	A beat of darkness, then...

					DATA (o.s.)
			Computer, resume normal
			illumination.

             STAR TREK: "The Game" - 8/23/91 - ACT FIVE            53A.

69   ANGLE - DATA

	As the bridge lights come BACK ON. Data is standing
	in the turbolift doorway, holding a palm beacon that's
	been modified to send out flashes of light.

           STAR TREK: "The Game" - REV. 9/4/91 - ACT FIVE           54.

69   CONTINUED:

	He has the beacon trained and ready to fire again, if
	necessary. But the bridge crew looks dazed, like
	they're coming out of a deep sleep. Some are rubbing
	their eyes... others simply regaining their balance.

					DATA
				(quickly)
			Mister Worf, you will find a
			small alien ship off the
			starboard bow. Secure it with a
			tractor beam and raise our
			shields.

	Worf is at first uncertain, looks to Picard. Picard
	nods, okay. Worf works the console.

					WORF
			Engaging tractor beam.

70   EXT. SPACE - THE ENTERPRISE (OPTICAL)

	As it seizes the Ktarian ship with a tractor beam.

71   INT. BRIDGE - CONTINUOUS

					DATA
				(to Picard)
			Are you all right, Captain?

	Picard considers, head still foggy.

					PICARD
			I think so...

					WORF
			Captain, we are being hailed by
			the alien vessel.

					PICARD
			On screen.

71A  INTERCUT: VIEWSCREEN (OPTICAL)

	Etana appears on the viewscreen, her outrage barely
	contained.

					ETANA
			Picard, explain yourself.

           STAR TREK: "The Game" - REV. 9/4/91 - ACT FIVE          54A.

71A  CONTINUED:

					PICARD
			The explanation is simple -- your
			attempt to capture this ship has
			failed.

					ETANA
			Release us immediately. Or we
			will open fire.

					RIKER
			Tactical analysis, Mister Worf?

					WORF
				(off console)
			Their weapons capability is
			substantially inferior to ours.
			They are not a threat.

					RIKER
			Get her off the screen.

	The viewscreen returns to a starfield.

           STAR TREK: "The Game" - REV. 9/5/91 - ACT FIVE           55.

71A  CONTINUED: (2)

					GEORDI
				(shaken)
			I can't believe what we were
			about to do...

	A beat... Beverly moves to Wesley -- there's a
	relieved look between them. Riker approaches Data,
	surprised...

					RIKER
			Data... we deactivated you...

					WESLEY
				(to Riker)
			I managed to reconnect his
			positronic matrix.

					DATA
			Wesley's subsequent diversions
			gave me adequate time to modify
			the palm beacon...
				(re: beacon)
			The optical burst patterns we
			programmed were successful in
			counteracting the addictive
			effects of the game.

					PICARD
				(to Data)
			And the rest of the crew?

					DATA
			We have programmed the main
			computer to transmit the same
			optical pulse to all display
			screens, work stations and
			terminals throughout the ship.

					RIKER
			That'll reach almost everyone.
			Send out medical teams to treat
			the rest.

					DATA
			Aye sir.

	Beverly joins Data and they head for the turbolift.
	Picard takes the command position, regaining his
	composure, but still rattled by the whole experience.

					PICARD
			We'll take the alien vessel to
			the nearest Federation starbase.
			Ensign, lay in a course.

           STAR TREK: "The Game" - REV. 9/5/91 - ACT FIVE          55A.

71A  CONTINUED: (3)

	OFF Picard's expression...

72   EXT. SPACE - THE ENTERPRISE - (OPTICAL) (STOCK)

	The Enterprise at impulse speed. Several days have
	passed.

					PICARD (V.O.)
			Captain's log, stardate 45212.1.
			We have delivered the Ktarian
			vessel to Starbase Eighty-two.
			We are now on a course to
			rendezvous with the Starship
			Merrimack, which will take Wesley
			Crusher back to the Academy now
			that his vacation is over...

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE          56.

73
thru	OMITTED
78

79   INT. GUEST QUARTERS

	Wesley standing at the bed, dressed in Academy
	uniform, packing his travel bag. Robin is beside him,
	handing him clothing. She holds up a pair of swimming
	trunks.

					ROBIN
			I never saw you wear these.
			Afraid someone might see your
			birthmark?

	He takes the shorts form her.

					WESLEY
			Who started that birthmark rumor,
			anyway?

	She shrugs innocently; he pulls her close and they
	kiss. A moment, and they part gently. It's clear
	their relationship has matured over the past few days.

					ROBIN
			Wish you didn't have to go.

					WESLEY
			Me too.

					ROBIN
			You'll write, won't you?

					WESLEY
			Somebody's got to kill those
			rumors you keep hearing about me.

	They smile, and embrace one last time.

					RIKER'S COM VOICE
			Mister Crusher, we've
			rendezvoused with the Merrimack.
					(MORE)

           STAR TREK: "The Game" - REV. 8/27/91 - ACT FIVE          57.

79   CONTINUED:

					RIKER'S COM VOICE (cont'd)
			Please report to transporter room
			two.

					WESLEY
				(taps communicator)
			On my way, sir.

	Wesley closes his travel bag. A moment between them --
	this is goodbye.

					WESLEY
				(continuing)
			I'd better go.

					ROBIN
			Here...

	Robin hands him a small red BOOK.

					ROBIN
				(re: book)
			A gift. So you'll remember.

	Wesley takes the book, curious.

					ROBIN
				(continuing)
			Robin's Laws. All one hundred
			and two of them.

	Wesley is moved by the gesture. Arm in arm they walk
	toward the door...

					WESLEY
			Law number one hundred and
			three...

					ROBIN
			Yes?

					WESLEY
			A couple of light years can't
			keep good friends apart.

	As they EXIT...

									FADE OUT.

                        END OF ACT FIVE                         

                            THE END                             




